Tilevania
TileVania is a 2D platformer developed in Unity as part of my practice projects.
The main goal of this project was to explore level building tools and core platformer mechanics using Unity’s 2D workflow.
Features:
- Player movement (run, jump, flip based on direction)
- Tilemap-based level design using Rule Tiles
- Composite Collider for optimized collisions
- Camera system using Cinemachine (follow + confiner)
- Scene transitions and UI persistence
- Hazard system (traps, enemies, player death)
Tech:
- Unity (C#)
- Tilemap system
- Cinemachine
- 2D Physics
Project focus:
This project focuses on understanding Unity’s 2D toolset, building levels efficiently, and implementing responsive player controls.



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