Star Blasters is a small arcade-style space shooter developed in Unity.

In this project, I focused on implementing core gameplay systems and structuring them in a clean and modular way.

Main features

  • Player movement using Unity Input System
  • Continuous shooting system for player and enemies
  • Health and damage system
  • Score tracking
  • UI for player health and score
  • Enemy wave spawning
  • Enemy path following
  • Scene flow for main menu, gameplay, and game over
  • Audio feedback and camera shake
  • Wave configuration using ScriptableObjects

Tech used

  • Unity
  • C#
  • TextMeshPro
  • ScriptableObjects
  • 2D collision and gameplay systems

Project goal This project was built as a practice game to improve my understanding of gameplay programming, reusable systems, and general Unity workflow.

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