Star Blasters
Star Blasters is a small arcade-style space shooter developed in Unity.
In this project, I focused on implementing core gameplay systems and structuring them in a clean and modular way.
Main features
- Player movement using Unity Input System
- Continuous shooting system for player and enemies
- Health and damage system
- Score tracking
- UI for player health and score
- Enemy wave spawning
- Enemy path following
- Scene flow for main menu, gameplay, and game over
- Audio feedback and camera shake
- Wave configuration using ScriptableObjects
Tech used
- Unity
- C#
- TextMeshPro
- ScriptableObjects
- 2D collision and gameplay systems
Project goal This project was built as a practice game to improve my understanding of gameplay programming, reusable systems, and general Unity workflow.



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